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Posts Tagged ‘bros.’

death note episode 37 brawl remake part 1

March 15th, 2010 admin 25 comments

SPOILERS ALERT!

People who haven’t fully watched death note or want to see it yet can be spoiled a bit by this part but they get spoiled more by the 2nd part which has yet to come.

Actually this vid should’ve been done 3 weeks ago, but because I had alot of trouble with my slow computer + a gay acting sony vegas I’m only done with the 1st part. the 2nd has to wait a bit longer.

To make it clear, here are the DN characters with their brawl characters list
- Marth = Light
- Olimar = Near
- Sonic = Mikami
- Pit = Matsuda
- Captain Falcon = aizawa
- Wolf = Ide
- DDD = Mogi
- Ike = Giovanni
- Snake = Rester
- ZSS = Hale
- Meta knight = Ryuk
- Link = Mello
- Zelda = Takeda

Duration : 0:10:12

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Super Mario Bros. Speedrun (5:00)

January 12th, 2010 admin 25 comments

This is a video of my world record for the game Super Mario Bros.. I beat the game using warps in 5 minutes and 0 seconds. Timing starts when I gain control of Mario and ends when Mario touches the axe.(SpeedDemosArchive.com’s timing). Recorded using a VCR played on an NES console. My run uses many glitches which help in getting the lowest time possible.

See my FAQ below if you have any questions of what I’ve done in my run.

FAQs
Q1: Isn’t it faster to jump at the bottom of the flagpole?

A1: No, it does not matter where you land on the flagpole since the flag has to come down anyways.

Q2: You went right through the piranha plants, why didn’t you die?

A2: Super Mario Bros. has many problems with hit detection, making it possible to jump through the piranha plants with accurate timing.

Q3: What exactly did you do in level 4-2? Doesn’t a vine usually take you to the warp zone area?

A3: I did a glitch. By jumping backwards into any object (As seen in 4-2 – I did three of these.) Mario gets pushed to the right side of the screen. The game is tricked because Mario is normally always supposed to be in the center of the screen. Depending on Mario’s position on the screen, the game decides which vine or pipe Mario is using. In 4-2, the pipe and vine are close enough for the game to be tricked. This saves time because I don’t have to sit through the vine “cutscene”.

…… If you still don’t get what I mean by all this here’s my suggestion: At 2:00, look at Mario’s position when compared to the “W” in “WORLD”. Now After I do these three jumps… At 2:08, look at Mario’s position when compared to the “W” in “WORLD”. Notice the change. Mario is moved forward on the screen and isn’t in the direct center as he usually is. The vine and pipe locations confuse the game as Mario is not where he should be. After doing this glitch if you make a complete stop on the pipe and go down, it will bring you to the warp zone.

Q4: You went through the firebar in level 8-4 and did not die, why?

A4: Same as piranha plants. it just works. Poor hitbox detection.

Q5: The first pipe in 8-4 you ran into the piranha plant and did not die, why?

A5: The piranha plant for some reason disappears as you approach it. Try to kill yourself on that piranha plant in the original game, you cant unless you do backwards jumps into objects (As mentioned in Q&A #3)

Q6: Why did you do this run?

A6: To push the game to it’s limits. Speedrunning is fun. I wanted to see what time is the fastest I could manage.

Q7: Why is the video lagging?

A7: Either you have a slow computer OR… the video lags a little anyways because it was recorded on a VHS tape with my VCR… and it’s on Youtube. ;)

Q8: What did you do in the middle of level 8-4 to get up to the floating pipe.

A8: I did a walljump. What you have to do is catch Mario’s foot in the 16th pixel of a block and then jump as soon as you hit the pipe. It was pretty insane that I nailed that. I essentially had a perfect run up to that point, so doing a walljump was just madness.

Q9: Didn’t you take the wrong pipe to get to the water area in level 8-4?

A9: Going a certain distance past that pipe and then turning back tricks the game in a similar way that the game is tricked in level 4-2. That pipe is quicker to go down as well.

Q10: Why didn’t you fall into the gaps when you ran over them?

A10: You can run over the gaps, I think it’s an intended feature. You can even walk over them occasionally.

Q11: So where did you mess up?

A11: I didn’t mess up in level 8-3 where I ran into the bottom of the flagpole, this was actually completely intentional so that I avoid the fireworks which wastes time. I really only messed up in level 8-4 (right after the walljump I wasted about half a second.)

*Note The hitboxes in this game are weird. List of things you can get hit by in certain spots and not die:
- Tops of piranha plants
- Ends of firebars
- Bowser’s axes

*Note When moving downwards towards an enemy Mario will always have priority over the enemy and the enemy will die, not Mario.

Thanks for watching!

- Andrew Gardikis

Duration : 0:5:32

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